Bullet penetration sims? Locational damage? Tactical tools? I'm SO in. ![]() And boy are they pushing some impressive tech. Letting the player dome a neo-Nazi under the right circumstances, and having said Neo-Nazi brag about getting out of jail early in the non-violent run, and pushing both events in their earliest promotional materials does soothe some of those concerns about the devs not being choosy with their story framing and lets me just kinda marvel at the sort of tech they're pushing. And the fandom for such a game COULD get really toxic really fast. Not even necessarily because I assumed the devs would be malicious, but because BOY, that's a minefield. ![]() Yunno, as much as I like simulationist tactical shooting (and I love it)- the idea about a game focused on cops in 2019 designed in close collaboration with cops while focusing on real-life scenarios did kinda make me feel really cautious at first.
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